Grid of Doom
This is the first prototype of my first project while learning how to use Godot engine.
How to play:
- Use ASWD to move around and progress through the level / game
- Avoid higher level enemies and kill same / lower level enemies
- Each level will have a boss variant that you need to defeat (based on level) to get the key and open the door to the next level
- Enemies are marked with E, Bosses with B, Items with I and Exit door with X
- Some items in the inventory work automatically while you need to actively use others by clicking them
- Some enemies variants do not have items to counter them (will be added in later releases)
Game so far has: - 10 levels - 3 variants of enemies - 4 variants of bosses - 3 variants of consumables
Your feedback is highly appreciated.
Credits:
- Font: Poppy Works (https://poppyworks.itch.io/)
- Art: Cainos (https://cainos.itch.io/) and tho._.rny (ig)
- Music: Leohpaz (https://leohpaz.itch.io/) and Chiphead64 (https://chiphead64.itch.io/)
Updated | 23 hours ago |
Published | 2 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | PathoGenous |
Genre | Survival |
Made with | Godot, Adobe Illustrator |
Tags | Godot, Minesweeper, Procedural Generation, Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Love the Minesweeper inspo! I'd appreciate a tutorial (even if it's just a text box) so I can better understand what to do. I ended up just clicking around randomly, unsure if I was supposed to avoid enemies or seek them out lol
Edit: thx for the updated tutorial in the description! Keep up the good work :)
Thank you for the feedback! I have it on my to do list but didn't think of having it as a text box for now (will add that asap + fix some bug i noticed after exporting it as items do not appear in the inventory as expected).
For now I'll add instructions in the game description and hope that will work until next version.
Edit: I added some instructions in the game description. 😊